This is the complete list of members for Shader, including all inherited members.
Bind() const | Shader | |
SetUniform1f(const std::string &name, float value) const | Shader | |
SetUniform3f(const std::string &name, float x, float y, float z) const | Shader | |
SetUniformMat4(const std::string &name, const float *matrix) const | Shader | |
Shader(const std::string &vertexPath, const std::string &fragmentPath) | Shader | |
Unbind() const | Shader | |
~Shader() | Shader |