This is the complete list of members for Ray, including all inherited members.
ClosestPointOnLine(const Vec3 &rayOrigin, const Vec3 &linePoint, const Vec3 &lineDirection) | Ray | static |
direction | Ray | |
DistanceToLineSegment(const Vec3 &rayOrigin, const Vec3 &rayDirection, const Vec3 &segmentStart, const Vec3 &segmentEnd) | Ray | static |
GetDirection() const | Ray | |
GetOrigin() const | Ray | |
GetPoint(float t) const | Ray | |
IntersectAABB(const Vec3 &minBounds, const Vec3 &maxBounds, float &t) const | Ray | |
IntersectMesh(const std::vector< float > &vertices, const std::vector< unsigned int > &indices, float &t) const | Ray | |
IntersectMesh(const std::vector< float > &vertices, const std::vector< unsigned int > &indices, const Mat4 &transform, float &t) const | Ray | |
IntersectSphere(const Vec3 ¢er, float radius, float &t) const | Ray | |
IntersectTriangle(const Vec3 &v0, const Vec3 &v1, const Vec3 &v2, float &t) const | Ray | |
origin | Ray | |
Ray() | Ray | |
Ray(const Vec3 &origin, const Vec3 &direction) | Ray |