Raw mesh data loaded from files. More...
#include <IFormatLoader.h>
Public Attributes | |
| std::vector< float > | vertices |
| std::vector< unsigned int > | indices |
| std::string | name |
| std::string | materialName |
Raw mesh data loaded from files.
| std::vector<unsigned int> Engine::Loader::MeshData::indices |
| std::string Engine::Loader::MeshData::materialName |
| std::string Engine::Loader::MeshData::name |
| std::vector<float> Engine::Loader::MeshData::vertices |