Raw mesh data loaded from files. More...
#include <IFormatLoader.h>
Public Attributes | |
std::vector< float > | vertices |
std::vector< unsigned int > | indices |
std::string | name |
std::string | materialName |
Raw mesh data loaded from files.
std::vector<unsigned int> Engine::Loader::MeshData::indices |
std::string Engine::Loader::MeshData::materialName |
std::string Engine::Loader::MeshData::name |
std::vector<float> Engine::Loader::MeshData::vertices |